Nov 5

Creating A Show Part 3: What is it?

This post follows on from Creating A Show Part 1 and Part 2.

While working up the new zookeeper character, I knew I would soon have to answer a very important question: what is this? Is it a book, a TV show, a game, an app or something else entirely?

Transmedia is the easy answer but it is not always helpful. Yes, characters and brands often have to work across forms but, personally, I believe you need to know your core platform. Mainly because every form of media is different and the needs of each form are different. So if you’re aiming for all of them at once, I find one of two situations occur: A) you don’t realise the differences in each form and so fail to make the most of the strengths in any form or B) you know the needs of each form and shave the edges off your project so it works for any of them, diluting it to bland nothingness in the process.

For me, I have to know the core form. It’s that old idea of knowing your target if you’re expecting to hit anything at all.

Here are some things the media form will dictate:

Length and complexity.
The strength of focus on narrative.
The forms of humour (Slapstick? Wordplay?).
The visual design (you can rest on a page in a picture book. Not so with TV).
The amount of stories required (if it’s TV, you need a LOT of stories).
Cost of development (when you get into animation or coding, costs shoot up).
Your relevant gatekeepers (got to know who you’re selling to).
The amount and type of partners needed.

There are many more aspects affected by the chosen form of media so it is crucial to know what you’re aiming for. You can change direction along the way of course but best to nail down an initial strategy and see it through as far as possible. And while we may just assume the primary form is the one we are most familiar with, that is not always what is best for the particular project.

So I had to decide. What would it be?

An interactive app or a game? Maybe… but I found myself concentrating on narrative and humour that could contribute to an interactive app but might not necessarily be the primary focus. I set that idea aside as something to revisit later. I knew it could be a great book, whether published physically or digitally. I still think it can be a great book. I can see the page layouts, the wordplay, even some fun printing tricks such as textured sections and sticky jammy parts. Perfect fun for preschoolers. So I was leaning towards a book for a while.

But I chose television as the first platform for this concept. Why? Because of what motion could add to the slapstick I was aiming for. Yes, a lot of that can come through in a book but this fast-paced silliness was almost begging me to make it move. I was also finding that the concept kept handing me new stories. They were short, basic ideas, almost like sketches and I knew not all of them would work when I finally got the zookeeper character right but, nevertheless, the stories kept coming. Television loves volume and this show could run and run. It was a well of little preschool comedy ideas.

This concept was a television show first and foremost and that brought me back to very familiar territory.

I can’t state strongly enough how important it is to know what your primary form is, even if you want your stories to eventually spin off to everything else too. There are so many variables in creating content and navigating through the choices is not always easy. So every time you make a solid decision, you gain even more focus. It informs all those other choices and offers you a clear direction. You will still have many things to work out but you’ll be doing it with a strong target. You know what you have to hit.

Know what it is you’re making.

And now that I knew what this was, I just had to sort this little zookeeper character.

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