Creating A Show Part 4: It’s a real thing
Finding our new zookeeper character was about asking the right questions. Who will bring a child into the show? Who will kids relate to? Who will compliment our tiger character? Who can drive stories? You might notice that these are all about what the character will achieve for the show and the audience. The questions are not so much about the character itself. Having a clear sense of the needs informs the character. Once you are certain on those needs, you can move on to questions about the character, who they are and what they like and dislike and so on.
Answering these questions took some time but, once the goals were clear, the basics of Millie and a whole lot more fell into place remarkably quickly. I had an idea of who she was, what she looked like and a name. Showing kids early on revealed that they were attracted to the designs, although more testing would come later. I also was clear on how she could fit into the stories, even though that meant a lot would have to be reworked or replaced entirely so that she could drive the narrative rather than being sandwiched into what effectively were just Mr Fluff stories.
Oh yes, Mr Fluff got a name too. Mr Fluffington-Strypes, gentleman and master of disguise. The name sounded more than a little posh and yet the fluff made him cuddly, approachable and loveable – and that’s the true Mr Fluff once you get past the airs and graces.
And while these two characters were worked up as designs, the show found its look. A rougher, patchier version of what would eventually become the visual style of the show. Mr Fluff lost his glasses, Millie got younger and cuter and the crayon-like feel for the design happened naturally during this development.
It seemed like it took so long to figure out what this idea would become. So much searching and pausing and wondering. But as soon as Millie became clear, it felt like the framework of this show formed almost overnight. Was it all there yet? No. Of course not. There was much left to flesh out, to test, to challenge and then pull together but the ingredients of the show were in place. And the thing about all the next phases of development is that, unless the visual design bombed with kids (and I knew it was working to a point – I had one challenge to overcome later), the top line pitch of this show would remain intact.
Finally this was a show I could take to a broadcaster.
Or to put it another way, I now had no excuse to hold it back. No reason to procrastinate. No way of justifying tinkering away at it for a few more months. Because truth be told, I think many of us creators would be happier working at our idea than sitting across a desk from a gatekeeper trying to convince them that we have something interesting.
I could make up no more reasons to avoid putting a two-page pitch document together and start showing it to people. The pitch phase was about to begin. One of the toughest and yet most exciting parts of the process.