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	<title>JasonTammemagi.com - creator&#124;writer&#124;director</title>
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	<link>http://jasontammemagi.com</link>
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		<title>It&#8217;s a conversation</title>
		<link>http://jasontammemagi.com/2012/02/20/its-a-conversation/</link>
		<comments>http://jasontammemagi.com/2012/02/20/its-a-conversation/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 10:23:20 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
				<category><![CDATA[General Posts]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Cosmo]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://jasontammemagi.com/?p=2249</guid>
		<description><![CDATA[Have you ever sat with someone who just talks and talks and never listens? Or have you ever caught yourself talking not to someone, but at them? There is a part of us that demands to be heard. At times, we just want to be validated – we want someone to agree and, if they [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2265" title="Conversation" src="http://jasontammemagi.com/wp-content/uploads/2012/02/Conversation.jpg" alt="" width="507" height="315" /></p>
<p>Have you ever sat with someone who just talks and talks and never listens? Or have you ever caught yourself talking not to someone, but <strong>at</strong> them? There is a part of us that demands to be heard. At times, we just want to be validated – we want someone to agree and, if they don&#8217;t, we&#8217;ll say it again until they do.</p>
<p>But that&#8217;s not a conversation, is it?</p>
<p>To lead to something interesting, the sharing of ideas or really learning, we need real conversation. Real conversation requires that we listen at least as much as we talk. Not just nodding our head while we think of the next thing we want to say. We must engage. Connect. Understand.</p>
<p>For us both to benefit, we must really listen.</p>
<p>Film and television provides a great platform for those who like to talk <em>at </em>people. Many of us think this is how it works: people sit in front of a screen and we present <em>our</em> amazing vision. We bombard them with what we want them to see and hear.</p>
<p>But that&#8217;s all wrong. Really, it is a conversation.</p>
<p>I&#8217;m finding it is often people in preschool television who understand this best. Dora stops to listen to her audience. Elmo listens to children. Barney, whatever you (or I) may think of him, listens. They are all in conversation. Is it any wonder that children respond to these characters? Yes, technically when broadcast the reality is little more that &#8216;head nodding&#8217; because your television cannot hear what your children are saying (yet) but the answers of so many children have been listened to, considered and often completely understood before that show was made.</p>
<p>For me, the best of children&#8217;s television (Sesame Street, for example) listens deeper and asks their audience <em>what they need</em>. The want and the need aren&#8217;t always the same thing but Sesame Street aims to ascertain and satisfy both in their conversations.</p>
<p>It has taken me a long time to really embrace this. It often goes against that part of us that demands to be heard. Just last week, for example, I was working on a Cosmo script that had a contentious story element and my first instinct was to ask myself what was truly important to me in the story. That was the right question but aimed at the wrong person. I needed to connect with my audience and engage in conversation. Having been through many excellent conversations with my audience up to this point, in this instance it was nothing more than a purely imagined exchange, which can be just fine if you <strong>do it with honesty</strong> and <strong>stop talking</strong> and <strong>start listening</strong>. A wonderful clarity comes from conversing with our audience, getting to know them and wanting to give them the best. It allows us to untangle what we&#8217;re making from our own ego.</p>
<p>Of course it is something we can apply well beyond preschool.</p>
<p>We can take a break from pushing what we want, our precious &#8216;vision&#8217;, and take a moment to listen to our audience. Try it. Try seeking out your audience or even just create them in your mind and ask them:</p>
<p><strong>a) What do you want?</strong></p>
<p><strong>b) What do you need?</strong></p>
<p>Then listen honestly. Consider. And respond appropriately.</p>
<p>It is a conversation.</p>
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		<title>Busy, busy, busy!</title>
		<link>http://jasontammemagi.com/2012/02/13/busy-busy-busy/</link>
		<comments>http://jasontammemagi.com/2012/02/13/busy-busy-busy/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 09:44:37 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
				<category><![CDATA[General Posts]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Cosmo]]></category>
		<category><![CDATA[Punky]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://jasontammemagi.com/?p=2228</guid>
		<description><![CDATA[Voice recording for Cosmo begins today and we&#8217;ll be recording all week. I have been buried in the scripts to make sure they are nothing less than excellent and I am very much hoping I haven&#8217;t missed something. We will also be making decisions on our animation team this week and beginning to put together [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2237" title="Monster Animation Cosmo" src="http://jasontammemagi.com/wp-content/uploads/2012/02/CosmoSpace1.jpg" alt="" width="507" height="315" />Voice recording for Cosmo begins today and we&#8217;ll be recording all week. I have been buried in the scripts to make sure they are nothing less than excellent and I am very much hoping I haven&#8217;t missed something. We will also be making decisions on our animation team this week and beginning to put together our systems and libraries for the upcoming production. So it is going to be a <em>very</em> busy week.</p>
<p>The busy times are a test.</p>
<p>Not really a test of our abilities to stay on top of things. Most of us who make shows have to have developed tight management systems, studio pipelines and tricks for dealing with many completely different jobs at once. Being able to keep up really is such an essential requirement that it just has to be a given or else you go and do something else for a living. And, for me, both writing and directing Fluffy Gardens (as I&#8217;m doing for Cosmo) taught me lot about juggling.</p>
<p>No, the real test when things get busy is keeping the most important person in your mind at every moment of production, during every decision:<strong> that child who, some day, will be sitting there watching what we have made.</strong></p>
<p>Keep that person in mind at all times and it&#8217;s hard to go wrong.</p>
<p>Of course I&#8217;m hoping it will be more than just <em>one</em> child. Two or three at the very least&#8230;</p>
<p><span style="color: #ffffff;"> .</span></p>
<p>Monster Animation attended the IFTA Awards on Saturday night and, while Punky didn&#8217;t win, it was a great night and a testament to the quality of Irish productions right now. But that was a looooong ceremony. They don&#8217;t even televise the longest section – shame they can&#8217;t just do it in highlight form live. Still,  we had lots of fun and congratulations to all the winners.</p>
<p><img class="aligncenter size-full wp-image-2242" title="Punky Monster Animation" src="http://jasontammemagi.com/wp-content/uploads/2012/02/PunkyTeam.jpg" alt="" width="490" height="329" /></p>
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		<title>Getting your shorts on?</title>
		<link>http://jasontammemagi.com/2012/02/10/getting-your-shorts-on/</link>
		<comments>http://jasontammemagi.com/2012/02/10/getting-your-shorts-on/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 09:39:47 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
				<category><![CDATA[General Posts]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Not There Yet]]></category>
		<category><![CDATA[short films]]></category>

		<guid isPermaLink="false">http://jasontammemagi.com/?p=2218</guid>
		<description><![CDATA[It has been a long, long time since I made a short film. Not There Yet, my rant on the Irish transport system is around eight years old now and, in spite of being made pre-Luas, people still bring it up after all these years and tell me how relevant it is (probably not a [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2219" title="Not There Yet" src="http://jasontammemagi.com/wp-content/uploads/2012/02/NTY.jpg" alt="" width="347" height="220" />It has been a long, long time since I made a short film. <a href="http://www.youtube.com/watch?v=4YmvevAvhyM" target="_blank"><strong>Not There Yet</strong></a>, my rant on the Irish transport system is around eight years old now and, in spite of being made pre-Luas, people still bring it up after all these years and tell me how relevant it is (probably not a good thing). And that it made them laugh (that&#8217;s a good thing).</p>
<p>For about the last four years, I have been saying to myself, <em>I&#8217;ll put in for a Frameworks this year</em>, as I&#8217;d love to do another short. Each and every year, I find myself fortunate enough to be too busy to make that full-on directing commitment. This year, it&#8217;s <strong>Cosmo</strong> and I wouldn&#8217;t have it any other way.</p>
<p>However, I do find myself around people who can make a short happen, who can help make one great, who can pull elements together, produce it and advise, guide, support and then get it out there into the world. So if any filmmakers/animators/creatives are serious about making a high-quality short this year and would be interested in making something that points in similar directions to my own specialities – cute, charming, funny, in any medium, get in touch directly via the contact page above or my email if you have it. If someone is a good fit, I may be able to help make a great short happen.</p>
<p>To those filmmakers nominated for an IFTA this year – Darragh O&#8217;Connell, James Stacey, Kealan O&#8217;Rourke and Alex Sherwood – I wish you all good luck. Seems to be an incredible standard of films and I have no doubt any one of you deserves the win. See you on Saturday!</p>
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		<title>Freedom and limitation</title>
		<link>http://jasontammemagi.com/2012/02/06/freedom-and-limitation/</link>
		<comments>http://jasontammemagi.com/2012/02/06/freedom-and-limitation/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 12:31:52 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
				<category><![CDATA[General Posts]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Cosmo]]></category>
		<category><![CDATA[creative disobedience]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Fluffy Gardens]]></category>

		<guid isPermaLink="false">http://jasontammemagi.com/?p=2176</guid>
		<description><![CDATA[I was giving a talk to the students of IADT last week and one of the pieces of advice I gave was to take advantage of every bit of creative freedom you are offered. You won&#8217;t always be offered much. But what if you&#8217;re given it all? What if you can do anything you want, with [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2204" title="Freedom" src="http://jasontammemagi.com/wp-content/uploads/2012/02/Freedom.jpg" alt="" width="461" height="220" />I was giving a talk to the students of IADT last week and one of the pieces of advice I gave was to take advantage of every bit of creative freedom you are offered. You won&#8217;t always be offered much. But what if you&#8217;re given it all? What if you can do anything you want, with no limits? What happens?</p>
<p>You create the most amazingly creative piece of work ever?</p>
<p>Oddly, no. Not usually.</p>
<p>Instead what often happens is that we just do the same things we always do. We fall back on our old habits (often confusing them with instincts) because we have been given little reason to do otherwise. Being able to do anything and everything is a surefire way to achieve little but a complete lack of focus. It removes all challenge and, really, that&#8217;s no fun and it&#8217;s certainly not how we achieve our best work. We <em>need</em> our limits. It&#8217;s in how work within them or, often, how we challenge them that we find something incredibly interesting. Something that is as unexpected to us as it is to everyone else.</p>
<p>Some years ago, I became very aware of my bad drawing habits. At the same time, I was beginning to create a show. At the early stage of creation, every option was open. After all, at that point, it&#8217;s little more than an imagined concept &#8211; reality has not yet kicked in. So, in a sense, that<em> was</em> complete creative freedom. But every single one of my drawings looked the same. I had begun to realise the flaws of those bad habits and I needed a way to break out of them.</p>
<p>The answer lay not in freedom, but in limitation.</p>
<p>What I did was this &#8211; I drew with a computer mouse. I was so used to a pencil that my hand often went on autopilot, but to draw with a mouse? Well that was a challenge. My arm felt different, I felt a complete lack of control and the results I got were not good drawings. Not by a long shot. They were very crude. But they <em>were</em> different.</p>
<p>Those mouse drawings are what would become the residents of <strong>Fluffy Gardens</strong>. Refined, yes. But the core of who those characters were came from having to draw them with a mouse. Had I not imposed that restriction, I never would have found these characters.</p>
<p><img class="aligncenter size-full wp-image-2180" title="Fluffy Gardens evolution" src="http://jasontammemagi.com/wp-content/uploads/2012/02/Limits01.jpg" alt="" width="461" height="571" />Many years later, I would come to design Cosmo. Not with a mouse this time. But not with a fancy graphics tablet and huge computer screen either. No, instead all the early development work for Cosmo was drawn with my finger on an iPod Touch, with a screen just a couple of inches high. This image below is the first one that really defined what this show would look like. Building on a style I never would have found without those Fluffy Gardens limitations and now adding a new challenge&#8230;</p>
<p><img class="aligncenter size-full wp-image-2182" title="Cosmo early development" src="http://jasontammemagi.com/wp-content/uploads/2012/02/Limits02.jpg" alt="" width="461" height="361" /></p>
<p>When it came to translating this to a show that would have to fill a television screen, it was actually much harder than doodling them on the tiny screen to begin with. Backgrounds got busy, characters lost some of their charm and I had a terrible time with the colours. Mostly, seemingly, because I could choose any ones I wanted.</p>
<p>So I went back to the iPod but, this time, limited myself to pixels and very small colour palettes. Until I reached here&#8230;</p>
<p><img class="aligncenter size-full wp-image-2185" title="Cosmo pixel drawings" src="http://jasontammemagi.com/wp-content/uploads/2012/02/Limits03.jpg" alt="" width="461" height="537" />Drawn one pixel at a time on a single layer, these images had what I was looking for in the show. They had the charm and they had the colours. And they would go on to form the basis for the design and background development. These limits gave me what I needed and yet they&#8217;re what creative freedom couldn&#8217;t give me.</p>
<p>They gave me Cosmo:</p>
<p><img class="aligncenter size-full wp-image-2189" title="Monster Animation Cosmo" src="http://jasontammemagi.com/wp-content/uploads/2012/02/Cosmo2.jpg" alt="" width="461" height="366" /></p>
<p>These particular limitations worked for my preschool aims, where simplicity is a must and yet often harder than it looks to achieve. Each project or creation could use whole different restrictions depending on the desired outcome. I guess the trick is to find a way to prevent ourselves just doing what we always do. And it goes beyond design, of course. When I think about how I have helped others on our shows get the best from their work, I find that comes down to limits too. No tweening in Flash, for example (tool of the devil, I tell you!). No elbow joints. Odd limitations at times and yet, all the while, I&#8217;m encouraging animators to surprise me. To <em>use</em> their freedom.</p>
<p>We need limits.</p>
<p>Perhaps real creative freedom is being able to pick and choose just what limits we will give ourselves and maybe, if we&#8217;re smart about it, we&#8217;ll end up restricting ourselves more and more until something exceptional breaks through.</p>
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		<title>Creating life</title>
		<link>http://jasontammemagi.com/2012/01/30/creating-life/</link>
		<comments>http://jasontammemagi.com/2012/01/30/creating-life/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 10:48:57 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
				<category><![CDATA[General Posts]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Punky]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://jasontammemagi.com/?p=2156</guid>
		<description><![CDATA[When my daughter Daisy was younger, TV shows were real to her. They were like whole other worlds and the characters existed, albeit behind a layer of glass. At five, she still loves TV but now knows they are created, acted, drawn and produced. She has a pretty clear understanding of the process and what [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2162" title="MonsterAnimationPunky" src="http://jasontammemagi.com/wp-content/uploads/2012/01/MonsterAnimationPunky.jpg" alt="" width="451" height="272" />When my daughter Daisy was younger, TV shows were real to her. They were like whole other worlds and the characters existed, albeit behind a layer of glass. At five, she still loves TV but now knows they are created, acted, drawn and produced. She has a pretty clear understanding of the process and what I do for a living. And yet the characters are still alive to her.</p>
<p>The other day, she was watching<strong> Punky</strong> &#8211; Monster Animation&#8217;s show about a little girl with Down syndrome &#8211; when she came out with a question: <em>&#8220;Daddy, why did you make Punky have Down syndrome?&#8221;</em></p>
<p>In a way, the answer was very easy. There are children who have Down syndrome and they should be represented on television and it&#8217;s good for children and parents to see a little girl like Punky. But the way the question was phrased gave it a specific spin &#8211; why did <strong>you</strong> give Down syndrome to Punky? Not making a particular positive or negative judgement on it but aware that, if you were Punky herself, this decision would be a pretty big deal.</p>
<p>Not long after, she asked why I made Cranky so grumpy. This question came from a different angle in that Daisy very much disapproves of Cranky&#8217;s biting one-liners. This one was a decision that affected Daisy herself.</p>
<p>Of course I could point to creator <a href="http://thiswriterscrazylife.blogspot.com/" target="_blank"><strong>Lindsay J. Sedgwick</strong></a> and writer <strong><a href="http://www.andrewbrenner.co.uk/" target="_blank">Andrew Brenner</a>, </strong>who both had a bigger part to play in defining these characters, but that would have been wrong because she could have been asking about Cosmo or anyone in Fluffy Gardens. What was important about the question was the very clear sense of responsibility.</p>
<p>We create characters.</p>
<p>We give them life and we make them who they are, for better or worse. We make decisions on how they&#8217;ll act and react, whether we&#8217;re writing words to put in their mouths or even just animating a single scene. Everyone involved in the process plays a role in bringing these characters to life. And then we show them to children.</p>
<p>Different people will take away different things from that life we create and some characters, lines and even whole shows won&#8217;t suit some children. That&#8217;s to be expected and it&#8217;s why it is important that parents play an active role in choosing content for their children. Nevertheless, we are responsible for who we create and what we show to the world. We&#8217;re responsible for the scenes we animate, the lines we write, the details we add to a background, everything. And what&#8217;s more, we&#8217;re not <em>just</em> responsible for what an audience might take away from the show. We also have a responsibility to these characters. In some way they&#8217;re like teenagers screaming “I didn&#8217;t ask to be born!” but we brought them to life anyway. Are we doing that with honesty? Sincerity?</p>
<p>It all comes down to us and the choices we make. That&#8217;s what makes content creation so amazing. All of us involved in even the periphery of the process can make a difference and contribute. And then we own that responsibility, both to our audience and the little lives we create.</p>
<p>It seems even a five-year-old understands that.</p>
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