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	<title>JasonTammemagi.com - creator&#124;writer&#124;director</title>
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	<link>http://jasontammemagi.com</link>
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	<lastBuildDate>Mon, 14 May 2012 09:35:34 +0000</lastBuildDate>
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		<title>The Joy and the Stress</title>
		<link>http://jasontammemagi.com/2012/05/14/the-joy-and-the-stress/</link>
		<comments>http://jasontammemagi.com/2012/05/14/the-joy-and-the-stress/#comments</comments>
		<pubDate>Mon, 14 May 2012 09:35:34 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
				<category><![CDATA[General Posts]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Cosmo]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[sworcery]]></category>

		<guid isPermaLink="false">http://jasontammemagi.com/?p=2576</guid>
		<description><![CDATA[I hear a lot of horror stories about children&#8217;s TV productions and, each time, it seems so wrong &#8211; shouldn&#8217;t making kid&#8217;s TV be fun? Happy children&#8217;s entertainment shouldn&#8217;t mask some trial of agony. It&#8217;s about smiles. Laughs. Positivity. And so now we&#8217;re in the thick of Cosmo production. Watching the scenes begin to come [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2606" title="Cosmo02" src="http://jasontammemagi.com/wp-content/uploads/2012/05/Cosmo02.jpg" alt="" width="507" height="315" /><br />
I hear a lot of horror stories about children&#8217;s TV productions and, each time, it seems so wrong &#8211; shouldn&#8217;t making kid&#8217;s TV be fun? Happy children&#8217;s entertainment shouldn&#8217;t mask some trial of agony. It&#8217;s about smiles. Laughs. Positivity.</p>
<p>And so now we&#8217;re in the thick of Cosmo production. Watching the scenes begin to come together is fantastic. It is a joy.</p>
<p>But I&#8217;d be a liar if I didn&#8217;t admit to the stress. Much of it is down to limited resources. I have a rule about working within my means. For me, a budget only really shows on-screen if a production reaches beyond its means and doesn&#8217;t quite pull it off. The cracks appear. Work within your means, on the other hand, and you can make it the absolute best it can be within those means. The only production on which I ever broke this rule was a pretty unenjoyable one.</p>
<p>So what about Cosmo? It&#8217;s an ambitious show with a small budget. Am I breaking my rule?</p>
<p>No.</p>
<p>But it requires being more inventive about utilising our means. Increasing our means. It means being hands-on with every single aspect and making sure that every ounce of energy makes it on to the screen (if energy can be measured in ounces, which it probably can&#8217;t). That&#8217;s how I&#8217;ve always liked to make shows and, on a show with as many elements as Cosmo, it makes for one very long to-do list. That list includes directing tasks, design tasks, production tasks, management tasks, even voicing a character. All at once. And that&#8217;s only what<em> I&#8217;m</em> doing &#8211; every member of the team is contributing.</p>
<p>Here&#8217;s the truth: it can be hard sometimes.</p>
<p>Okay so not &#8216;working in a mine&#8217; hard but it&#8217;s certainly not <em>all</em> smiles. You see, clichéd as it may be, nothing worthwhile is ever easy. If it were, everyone would be doing it and, let&#8217;s face it, not everyone is. We&#8217;re doing something worthwhile here in the studio. In my (admittedly biased) view, with Cosmo, we&#8217;re doing something pretty great. So this isn&#8217;t about self-pity for those tough days and sometimes tougher decisions. This is simply an acceptance that production can be very busy and it <em>can</em> be hard.</p>
<p>That&#8217;s okay. Not okay just as a little thing we may admit to each other at those industry get-togethers. It&#8217;s okay generally. In fact, at times, it may be a very good sign. And accepting this leads me to two thoughts -</p>
<p><strong>A)</strong> Problems 	should never be written into a system or accepted as part of the 	process. It&#8217;s hard enough when a production is going right. If the production horror stories don&#8217;t in any way lead to a better show 	on screen, well, that&#8217;s a real horror. What we do is about making a meaningful 	connection with children and giving them something positive. 	Anything else is just getting in the way.</p>
<p><strong>B)</strong> We can be so fortunate to have fantastic teams working on our shows and we should always be thankful for that, for those people who really contribute. The level of support from everyone on our Cosmo team is amazing (Simon Crane and Adam Oliver pictured above). It inspires me and it keeps me going. <a href="http://jasontammemagi.com/2011/06/20/bed-of-nails/" target="_blank">Right from early development</a>, people have given above and beyond not because they have been asked to but because they chose to. I am thankful for every single person giving to Cosmo right now and I&#8217;m already seeing the results of all our work in the scenes.</p>
<p>This is a true joy.</p>
<p><span style="color: #ffffff;">.</span></p>
<p>&#8212;</p>
<p><strong>Sworcery A/V Jam</strong></p>
<p>On a different topic, the makers of the excellent Sword &amp; Sworcery game held an A/V Jam over the weekend, in which people could submit music, artwork and more all themed around Sworcery. I was really glad to be a part of it, submitting a cute little image of the Scythian and Dogfella. Some of the submissions are absolutely stunning so, if you have some time, head over and have a browse &#8211; <a href="http://sworcery.tumblr.com/">http://sworcery.tumblr.com/</a></p>
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		<title>In production</title>
		<link>http://jasontammemagi.com/2012/05/07/in-production/</link>
		<comments>http://jasontammemagi.com/2012/05/07/in-production/#comments</comments>
		<pubDate>Mon, 07 May 2012 11:49:42 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
				<category><![CDATA[General Posts]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Artist Lessons]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Daisy and Alice]]></category>
		<category><![CDATA[parenting]]></category>

		<guid isPermaLink="false">http://jasontammemagi.com/?p=2563</guid>
		<description><![CDATA[While production of Cosmo steps up a gear this week, I thought I&#8217;d show you a production of a whole different kind. Some of you will have seen some of these on my Twitter &#8211; Artist Lessons with my girls, Daisy and Alice. Let Daisy and Alice take you through drawing the human form, how [...]]]></description>
			<content:encoded><![CDATA[<p>While production of Cosmo steps up a gear this week, I thought I&#8217;d show you a production of a whole different kind. Some of you will have seen some of these on my Twitter &#8211; Artist Lessons with my girls, Daisy and Alice. Let Daisy and Alice take you through drawing the human form, how to draw beautiful pictures of nature, even how to draw our home planet of Earth. Artists at all levels will pick up handy tips and techniques from this exclusive series of videos.</p>
<p>Feel free to skip down to my favourite &#8211; Artist Lesson #6, in which Alice takes you through her unique colour techniques.</p>
<p>Just a fun daddy/daughters activity that we all enjoyed!</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/KxkT0Fb3Lng?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/Qd7dtS18QSw?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/D1WBe08O2J8?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/Eq7_T-0YkCQ?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/3ZQx13UVKtA?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/KIEe0MTbzyE?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
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		<title>What my boss looks like</title>
		<link>http://jasontammemagi.com/2012/04/30/what-my-boss-looks-like/</link>
		<comments>http://jasontammemagi.com/2012/04/30/what-my-boss-looks-like/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 09:42:50 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
				<category><![CDATA[General Posts]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Children]]></category>
		<category><![CDATA[Cosmo]]></category>

		<guid isPermaLink="false">http://jasontammemagi.com/?p=2557</guid>
		<description><![CDATA[I love that there are adults who love children&#8217;s shows and who can find things to enjoy across all animation. That is wonderful. But the Cartoonbrew (and similar) crowd are not who most of us are actually making shows for. Our real audience is far more quiet on the Internet than the noisy adults. So [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2559" title="For Kids" src="http://jasontammemagi.com/wp-content/uploads/2012/04/ForKids.jpg" alt="" width="431" height="456" />I love that there are adults who love children&#8217;s shows and who can find things to enjoy across all animation. That is wonderful. But the Cartoonbrew (and similar) crowd are not who most of us are actually making shows for. Our real audience is far more quiet on the Internet than the noisy adults. So even though most of us<em> know</em> the above to be true it always helps to have a regular reminder, hence the new print-out on the studio wall today. The section underneath has already been filled with photos of some of the children of crew-members and their extended families. Just faces reminding us who our real bosses are.</p>
<p>Children are our audience, our clients. They&#8217;re in charge.</p>
<p>And you know what? I couldn&#8217;t ask for a better boss.</p>
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		<title>Preventing change</title>
		<link>http://jasontammemagi.com/2012/04/23/preventing-change/</link>
		<comments>http://jasontammemagi.com/2012/04/23/preventing-change/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 09:29:28 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
				<category><![CDATA[General Posts]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[creative disobedience]]></category>

		<guid isPermaLink="false">http://jasontammemagi.com/?p=2546</guid>
		<description><![CDATA[Dublin has a huge amount of protected buildings, mostly old Georgian houses. If you want to rebuild or improve, well, you may not be able to or, if you can, only within strict guidelines. Even new buildings must adhere with the feel of Dublin and can be rejected planning permission for things like being too [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2547" title="Window" src="http://jasontammemagi.com/wp-content/uploads/2012/04/Window.jpg" alt="" width="431" height="268" /></p>
<p>Dublin has a huge amount of protected buildings, mostly old Georgian houses. If you want to rebuild or improve, well, you may not be able to or, if you can, only within strict guidelines. Even new buildings must adhere with the feel of Dublin and can be rejected planning permission for things like being too high, thus ruining the low-rise skyline.</p>
<p>It&#8217;s all an effort to preserve things as they are. To prevent change.</p>
<p>Here&#8217;s the reality: you CAN&#8217;T prevent change.</p>
<p>Dublin is full of windows like the one above, rotten and falling to bits. The cost of a new window in Georgian style is prohibitive. A modern window, prohibited. And so they rot. Not just the windows. That low-rise skyline is filled with old decaying buildings.</p>
<p>Even if you could renovate each and every building true to its original style and changed nothing, you would still have a city that no longer meets the needs of modern citizens where it once did all those years ago. While fine for Georgian times, during Ireland&#8217;s boom, the infrastructure was decades behind the needs of the people.</p>
<p>So even in the act of preventing change, the city <em>has</em> changed.</p>
<p>Change happens. You can&#8217;t prevent it no matter how hard you try. In buildings, cities, work, life, anything. The only outcome of trying to prevent change is that you lose control of that change. It&#8217;s far better to embrace the change. Create the change, move with change. Control the change.</p>
<p>Anything else is decay.</p>
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		<title>38,400 Decisions</title>
		<link>http://jasontammemagi.com/2012/04/16/38400-decisions/</link>
		<comments>http://jasontammemagi.com/2012/04/16/38400-decisions/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 10:40:52 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
				<category><![CDATA[General Posts]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[pixelart]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://jasontammemagi.com/?p=2535</guid>
		<description><![CDATA[One thing I love about pixel art is the defined nature of the decisions. Most pixel doodles of mine begin as canvases of 160 x 240 pixels. That is 38,400 pixels in total. 38,400 squares to colour in. 38,400 decisions. That&#8217;s all it takes. When written down like that, it seems like a lot but [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2537" title="City" src="http://jasontammemagi.com/wp-content/uploads/2012/04/City.jpg" alt="" width="489" height="662" />One thing I love about pixel art is the defined nature of the decisions. Most pixel doodles of mine begin as canvases of 160 x 240 pixels. That is 38,400 pixels in total. 38,400 squares to colour in.</p>
<p>38,400 decisions. That&#8217;s all it takes.</p>
<p>When written down like that, it seems like a lot but it&#8217;s really not. Compared with the fluid, less defined nature of a painting, for example, it&#8217;s a very small number of decisions. A painting might take a day or it could take years. That brings uncertainty. But with pixel art, there is a wonderful sense of security that comes with having a clear number of decisions. Just make 38,400 colour choices and you can walk away satisfied.</p>
<p>The surprises can come in the creativity, but the framework is reassuringly contained.</p>
<p><img class="aligncenter size-full wp-image-2538" title="Bunny" src="http://jasontammemagi.com/wp-content/uploads/2012/04/Bunny.jpg" alt="" width="489" height="662" /></p>
<p>Writing, directing, setting up and managing productions is all about making decisions. Any leadership role is. Decision after decision almost every moment of every day. Each one with the potential to haunt us later. It could be overwhelming, and I have seen it defeat people.</p>
<p>Define those decisions in advance, however, and the job becomes so much more certain. Each decision becomes a very clear step towards the end goal and the only surprises come exactly where they should: in the creativity. That comes in planning &#8211; choosing your canvas, your amount of pixels &#8211; and it&#8217;s why I take control of my entire productions right from the start and don&#8217;t allow any loose ends. Then it&#8217;s just in making those decisions, not delaying (it&#8217;s rare we are hit with some magical piece of insight by just putting it off), and being clear to not entertain any decisions that aren&#8217;t within our canvas &#8211; those are time-wasters.</p>
<p>Work your way through your 38,400 decisions and you can walk away satisfied&#8230; or, like these touched-up pixel doodles, you can then see what extra you can bring. Everything from there is a beautiful bonus.</p>
<p><img class="aligncenter size-full wp-image-2539" title="TheGate" src="http://jasontammemagi.com/wp-content/uploads/2012/04/TheGate.jpg" alt="" width="489" height="662" /></p>
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