One at a time
Here is a tip for handling action in children’s media that I most often find myself giving to animators working on TV shows but it applies to many parts of the process including writing. It even applies well beyond children’s media. It’s such a simple thing and it will will have you thinking “well that’s just obvious” and yet it is so easily missed. Here it is:
One thing at a time.
One action at a time. So in animation, don’t have two important events happening on screen at the same time. Why? Because we can only look in one place at any one time. If you have two important actions happening simultaneously, it is guaranteed that one of them will be missed. In kids’ media in particular, clarity is key to engagement. If kids don’t know what they’re looking at, you’ll lose them. If they miss a plot point, you could kill the story.
So keep in mind that you may have a screen of 1920 by 1080 pixels and a lovely wide canvas to play with but we can only focus on one place at any one time. And if you’re clever about it, we’ll be looking exactly where you want us to by utilising momentum, action, composition and so on. So animators need to think in beats and look at their timeline and plot each main action across that. One at a time. Always one at a time.
But this goes well beyond animation.
This applies to writing. Plot points one by one, knowing that kids are taking the story information you give them in sequential order. If you hit them with two important points at once, you can be pretty sure they’ll miss something. It is crucial in making animatics and setting down your timing and, while plotting actions, you have to take it a step further – consider sound in those beats. One at a time. This is not just about the visuals. Often kids are focusing on watching or on listening and will do one better than the other. An important sound can be missed when it happens simultaneously with a competing action on screen. Dialogue can be missed while kids listen to the music. If you have a key line in your story, give it space. If there is a noisy action, give it space before a character speaks again. Use natural gaps in a voice actor’s delivery to punctuate the action.
Ideally, you should be able to depict your end result in the form of a horizontal chart divided by beats just like an animator’s timeline and each beat just has one thing in it: an action, a line, a sound and so on. That’s your focus and everything else in that beat should be constructed around that focal point.
Keep it one thing at a time.