Push it (push it real good)
I started with animation, the 2D hand-drawn kind. At a certain point, I recognised a built-in difficulty with the 2D animation system: the dilution of drawings. While setting up a scene, a storyboard artist sketches a character pose. Then a layout artist draws a tighter on-model version of that pose. An animator uses that as a basis for their rough key poses. Then in-betweeners fill in the drawings that are still missing, using the key drawings as their starting point. Finally a clean-up artist redraws all those drawings again with a clean line.
In each one of those steps, the energy that was once in that storyboard pose gets harder and harder to keep. It’s like a far less interesting version of Chinese Whispers, where the end result is a bland approximation of the starting point. It doesn’t always happen, of course, but the chances are pretty high in every single scene.
So people tackle this in different ways. Often the storyboard artists get to put a lot more life into their drawings. They don’t have to stick exactly to what the character looks like so they can be more playful. That way, we hope that they capture an energy that survives in part all the way through, albeit in a diluted form.
But the best way I found to beat this problem is one I saw employed by some making the crazier cartoons of the ’90s – encourage everyone at each stage to push it further.
You don’t just aim to capture what was in the previous drawing. You don’t aim to equal it. You take it to the next level. Got a strong storyboard pose? Try to make it even stronger in the layout. Then again in the animation and so on. Each artist adding to the energy rather than just repeating or, more likely, losing the energy altogether. And you have to keep doing it. You have to push every drawing actively. The second you stop doing it consciously, the energy fades again.
So I realised this many, many years ago.
What I hadn’t realised at the time, however, is that it applies to far more than just hand-drawn animation. It applies to just about everything. It applies to story. It applies to character. It applies to writing. It applies to directing. It even applies in ways to production systems. You have to keep trying to push things further at every stage. Make them more interesting, stronger, better. And you have to do it consciously and keep reminding yourself to do so. Because the second you stop, things slip. They start to get far less interesting and, eventually, stop working altogether.
So keep pushing it further. Do it at every stage. And use every bump, every criticism, every do-over, every problem as an opportunity to ask yourself how you can push it even further. Do this and you’ll end up with something interesting, better and truly alive.