Apr
3
Being okay with failure

I was speaking to a group of animation students a couple of weeks back, taking them through my career and how I got to do what I do. Moving from career leap to career leap, everything sounds pretty impressive, even to me and I lived it. But the truth is that I am only ever telling half the story. Actually, much less than half.

Because for every success there are several failures. Sometimes many failures. I don’t usually get to cover those in a short talk but they are important to acknowledge, hence this post.

I talk about my first job being an animation position on TVC’s Willows In Winter. But in reality, it’s the first job that means something in my career. My real first job was picking tomatoes, a job I was fired from. I tend to talk about Fluffy Gardens as my first self-created show. It is actually the first self-created show that I managed to get off the ground. It is not the first show I pitched. I move on to my next show, Planet Cosmo, pretty quickly and, in doing so, neglect to mention the few show concepts that came in between those two shows. And there are so many more little disappointments, unsuccessful pitches and out and out failures throughout my career.

‘Failure’ sounds like a very dramatic word, steeped in negativity. Failure can bring fear, sadness and, sometimes, can kill our motivation. Why try if it’s only going to end badly? But that is the exact opposite of what failure should do for us. We all need to be okay with failure. In fact, failure is really important. Here are some things to keep in mind about failure:

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1 – Failure shows we have taken a risk. No advancements, career leaps or worthwhile successes will come without risk. It just doesn’t happen. If there is no risk of failure, we’re not really doing anything and certainly not trying anything new. So failure shows us we’re pushing ourselves. That’s a good thing. Push further.

2 – When creating, it is all part of a process. Ideas must be tried and tested, and then the results evaluated. We use that information to make the next creation better, more relevant. And nothing is ever wasted. Ideas from that project that didn’t make it will resurface in another project, often in a better form.

3 – In the end, the failures don’t count. This is so important to remind ourselves of because one of the things we all have to move past is our fear of failure. Failures can teach us but they don’t count in any negative way. The successes are what people will remember. When I talk about my career, I can talk for an hour and I’m still covering the successes. I don’t need to talk about the failures because people don’t care. Do you remember Steve Jobs for the failed Mac Cube or the success of the iPod? Which counts? All it takes is a single success to wipe away all failed ventures. Failures don’t count. So don’t fear them.

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Not everything you do in your creative career is going to work out. It certainly won’t work out first time. If you’re really striving for better, for something important, failure is more than likely something you will face many times. Be okay with that. Embrace it. 

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Mar
27
Keeping up with the criticism

Would it be overly dramatic to compare working in children’s media to having a superpower? Well, when you create content for kids (be it shows, apps, marketing), it’s like being able to get into their houses, sometimes all at once. That is a power and, as Spider-Man says, with great power comes great responsibility.

Last weekend, the 8th international Consuming Kids Summit was held in Boston and Erin McNeill has posted some of the important takeaways from that here. Especially interesting to me is the comparison to the tobacco industry. Firstly, because it comes from Alex Bogusky, a modern day Don Draper who famously quit and said that it was immoral to advertise to children and, secondly, because who wants to wake up and realise they are today’s tobacco industry?

Another point well worth considering is the last one on the page, about responsibility. We can try and try to shift responsibility to the parents and, sure, parents are responsible for what they do. But, as a parent myself even being very aware of media messages, it is so hard to compete with the millions spent on marketing, whether targeting my children or not (my kids know all the TV heroes – Mickey Mouse, Peppa Pig, Cilit Bang’s Barry Scott).

Ultimately, we are responsible for what we create. We are responsible for the choices we give to parents and their children.

So where does that leave us as content creators, writers or producers?

We want children to watch our shows, don’t we? Of course we do. I know I do. So am I marketing to children? I guess with promos for my shows going out, I am. Would I love it if a Planet Cosmo toy hit the shelves and children wanted it? Yes, I would. I would be lying if I said I wouldn’t.

But that’s where that Spider-Man quote comes into play.

We can also do a lot of good with media. As I have said so often in this business – children are going to watch television. They are going to play games. They are going to play with toys. So we may as well make sure they’re getting good television, good games, good toys. Content that enriches, educates and, yes, entertains too. Content that works with parents.

Not everyone is going to agree on what good content is and so we need to draw our own lines. To do so, I think it’s important to keep up with things like the Consuming Kids Summit. Hearing the criticism is key. Listening. We may not always like what we hear but that means we need to listen even more. And then we can create better content or, if one day we find we don’t like where we are, choose not to make it at all.

For those possibly thinking this is all very idealistic, I’ll leave you with this thought – more and more parents are becoming aware about the media their children are consuming. Parents want their kids to do well. They want their children to grow up strong, confident, able to think independently, girls and boys alike. Good content for children is good business. You only have to look at Dora to see that – a show with educational content, positivity and a very strong active female main character. 

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Feb
13
The vending machines

Imagine a child in a hallway full of vending machines.

Each vending machine has a big colourful picture of a topic – Pirates, Planets, Dinosaurs, Reading, Geography, Princesses, Building and so on. A child gets briefly curious about a topic, let’s say Pirates, and runs to the Pirate vending machine and presses the button. Out pops an exciting Pirate adventure story.

Now the child may love that story and press the button again, hoping to get another Pirate adventure. Or they may decide they want to see what this whole Geography thing is all about. Either way, their interest was nurtured, rewarded, and given a chance to grow.

But what if, when they press that Pirate button, nothing happens?

They press it again. Nothing. 

What do they do? They move on. They’re clearly wasting their time and there are many more vending machines to try. The chances of them bothering to try that particular vending machine again are slim to none. If a child has an interest and that interest is not fed very quickly, they will move on.

One problem we face right now is that not all of those vending machines work for all children. A girl might try the Building vending machine and get nothing. But if she even walks passed the Princess vending machine, it unloads sparkles and unicorns all over the place. That’s an interest that is fed instantly, one that is constantly rewarded. So of course lots of girls are going to be into Princesses. We don’t need to push them in that direction. We simply reward that interest while not rewarding others.

It’s not just Princesses of course, I use that as an example because it is one many of us are familiar with. Boys have their own limited vending machines to deal with too.

During the week, Harrods took a beating on Twitter for having two books side by side in their reading room. One was a book clearly for girls on how to look gorgeous. The other was a book for boys on how to be smart. Neither of these books were forcing anyone down a particular path. They don’t have to. Just as we don’t have to force a plant to grow or not grow. Water one plant and not the other and the result is obvious.

Just as if there is only one working vending machine in that hallway – that’s the one the kids will come back to.

So to give children a genuine chance to explore their interests, we need to fill all our vending machines with goodies. We need to make sure they work and are well maintained. And we need to make sure they are attractive to both boys and girls without limiting either gender. 

 

For me, I have spent the last few years filling a little space/science vending machine called Planet Cosmo. And originally, I set out to do that because my girls had an interest in space and I wanted to feed that interest. I saw so many children too who had an interest in space but their parents didn’t always know enough about the subject to feed that interest quickly, just as I imagine there have been many brief moments of interest in a particular subject that passed by my girls because I didn’t know enough to feed that initial curiosity.

So if you are creating, developing, producing content for children, be it television, books, apps, anything, how about picking a vending machine and filling it? Let’s spread those interests, give each one a chance and try to restore some balance for both boys and girls. Perhaps pay special attention to those interests that may one day make our children into better adults, with all the opportunities they deserve, not one single child excluded. Let’s get those machines working for everyone.

Nurture. Inspire. All while entertaining.

My vending machine, Planet Cosmo, starts on RTE2 here in Ireland on Monday, the 18th of February, with other countries to follow. And just wait until you see the goodies we packed into it! 

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Jan
28
Monster Animation becomes Geronimo Productions

As many of you will have seen, it was announced last week that Monster Animation & Design has changed its name to Geronimo Productions. Monster Animation, started by owner and producer Gerard O’Rourke, has been going for 17 years and I joined very early in its history, taking the position of Creative Director of the company more than ten years ago. From there, we took Monster Animation from advertising into broadcast television, starting with us producing Roobarb & Custard Too and then creating Fluffy Gardens and moving us through Ballybraddan, Punky and now our new show and my latest creation, Planet Cosmo. All the while, I have been overseeing the creative vision of the company, building the studio methods and systems and creating, moulding, nurturing and producing shows.

We have come a long way together.

The name change is something Gerard and I have discussed for many years (mostly because of international confusion with another Irish Monster) and, with a brand new show launching, the time finally seemed right to make the switch. So this week, we’re working hard as Geronimo Productions to finish Planet Cosmo and you’ll be hearing a lot about that very soon. The studio at Geronimo is gearing up for more Punky (I’m serving as script editor at the moment with Andrew Brenner writing) and everything is moving forward with a new name and a new identity.

Will it bring exciting things? I think it will. It’s going to be a big and rather interesting year for all of us.

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Dec
3
More from the bookshelf

Today I present four more recommendations from the bookshelf that should be of interest to anyone developing or producing content for children -

Creating Animated Cartoons with Character by Joe Murray

I first bought this book back when it was an ebook PDF direct from Joe Murray’s site and instantly bought the book again when it got a proper print run. From the creator of Rocko’s Modern Life and Camp Lazlo, this book is another that goes through every part of the process from creation all the way to the screen. Yes, this is full of practical advice, basic steps and lists of “dos and don’ts” that any content creator needs to know but it has more than that. What makes this book different is Joe Murray’s personal point of view. This book in many ways is like the grounding voice of reason that we all need to hear sometimes and that just comes through in how it is written.

Being very much on the small independent side of things, I have actually had an easier time than most but let’s never kid ourselves that this is an easy business. It is not. It can feel heartbreaking at times. Joe Murray knows this and part of the book almost feel like a reflective part of his older self is writing a letter to his younger self – there is much we can learn from this Joe Murray.

G Is For Growing by Shalom M. Fisch and Rosemarie T. Truglio

G Is For Growing summarises thirty years of Sesame Street research. Sesame Street tests EVERYTHING and has done from day one. With testing and how they chose to use the information that came from that research, they managed to create a wonderful balance of entertainment and education that set the template for just about every educational show that followed. While this book, being written by academics seemingly for academics, doesn’t quite achieve the same level of balance, it contains a wealth of information that will be of use to anyone making children’s shows. So much can be gained by looking at the research that led to great shows like Sesame Street rather than just looking at the shows themselves and trying to reverse engineer them. G Is For Growing is like the Sesame Street source code.

Anytime Playdate by Dade Hayes

Offering a look, as the full title states, Inside the Preschool Entertainment Boom, or, How Television Became My Baby’s Best Friend, this book is a great read both from the perspective of a content creator and as a parent. A parent himself, Dade Hayes makes it his mission to find out just what goes on behind the scenes in the children’s television business – the story behind the content his young daughter seems so hooked on every day. This book explores the good, the bad and the ugly of the industry and, even though written from a very personal viewpoint, feels very open-minded, inviting the reader to come to their own conclusions about what he finds out.

And even for those of us in the industry (at least for those of us on the more European side), there is the odd surprise here and there, and not all of them good ones. For the content creators, his exploration into the development of Nick’s Ni Hao, Kai-lan is of particular interest as it, like so many other shows over the last ten years, aims to repeat the success of Dora the Explorer. A very well-written and enjoyable read.

Sesame Street: A Celebration – 40 Years Of Life On The Street by Louise A. Gikow

This is a wonderful celebration of Sesame Street, packed full of information, stories and fantastic pictures. It is a real treasure, exploring the show from its creation all the way to today (well, 2009). Beautifully designed and laid out, it is one of those books that is just a treat to pull down from the shelf and open up on a random page.

And for those of us in children’s television, it is an inspiration. I put Sesame Street up there as the best children’s television show of all time and it still has so much to teach those of us producing content for children. While there are other books on Sesame Street of great value, such as G Is For Growing above, in my view this book is the most enjoyable.

That’s it from the bookshelf for this post. As always, aim to learn and get better at what we do. Our audience will benefit and, if they benefit, we do too.

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