Last Thursday my very first app launched: Dino Dog – A Digging Adventure With Dinosaurs. I love that so many years into my career I am still finding whole new experiences and this was absolutely nothing like sending a television show out there into the wild. Here’s roughly how it went…
Is the app actually going to be released tomorrow? Really? No, something will go wrong.
Hang on, apps release on a Thursday but it’s Thursday in New Zealand right now. I message my good friend Simon in NZ – “Hey, check your store for Dino Dog!” No reply.
Wake up groggy. Check messages. He replied – it is there! Back to sleep…
Check local app store. There it is. It shows up in a search. Is it featured? No. Oh but the internet tells me that Apple only change their featured apps much later that day.
Must tweet app. Must tweet app. Must tweet app. The publisher StoryToys have not tweeted app yet. Why not? I won’t tweet until they do in case it’s a breach of app launch etiquette.
Why aren’t they tweeting the app? Is there something wrong with it? OMG, do they hate it?! Hey, they just tweeted it! TWEET, TWEET, TWEET!
StoryToys’ Chief Product Officer Emmet O’Neill gives me one piece of advice for psychological well-being: don’t obsessively flip the decks in the App Store to see if it has been featured.
Obsessively flipping decks in the App Store to see if it has been featured.
Overwhelmed by a sense of helplessness. I’ve only tweeted about it 576 times so far. Shouldn’t I be phoning people up and getting them to mention the app on their websites? Shall I call in to my neighbours to tell them about it? Should I get a t-shirt made up and just go out and wear it? Surely there must be more I can do? Will I phone Apple? I’ll phone Apple. Anyone have Tim Cook’s number?
Dino Dog is featured in the Kids section of the Irish and UK App Store! A big banner and right up there in the listing order in Best New Apps & Games. Wow. It almost looks like a real app.
Obsessively flipping decks in the App Stores around the world to see if it has been featured. Featured heavily in the German store and some others. The artwork looks really good. Someone might actually be tempted to give the app a go if this continues.
Taking a short break from obsessively flipping decks in the App Stores, I get a mail from Gavin from StoryToys who has been very busy obsessively flipping decks in the App Stores. Dino Dog is featured on the home page of the US App Store, getting the first slot in their Kids Apps & Games section. At this point, Dino Dog appears to have been featured in most of the App Stores around the world. People at Apple actually like it. I am filled with a sense of calm. I can stop flipping the decks now. It is done. Over.
Obsessively checking the App Store charts.
And that, it seems, is how an app is launched. The big thing throughout the day was this feeling of helplessness, that I should be able to do more. I’m not great at just waiting around to see what happens. I need to be doing. But at this point the hard work StoryToys had done would mean that the app would be given a chance by the right people and, from there, the app would have to speak for itself.
Since then, the app got a great write-up on Apps Playground, was in iLounge’s Apps of the Week and also featured in The Guardian’s Apps of the Week as well as some other lovely reviews and write-ups. Just as important, the feedback from friends (parents and otherwise) has been fantastic. It appears all those lofty goals for Dino Dog that seemed so out of reach at various points in the production had all been reached. One tweet even said the app “just raised the bar on quality”. Could that really be our little app?
And that is one huge difference between apps and television right there. You can work for years on a television show and then you send it into a void. Sure, millions of kids see it but the direct feedback is slow, sometimes non-existent. Not many people review preschool TV shows. It’s just the odd surprise email from parents months later. But this was intense by comparison. Very rewarding in this case but could just as easily have been devastating had the feedback been negative or the app just hadn’t been noticed at all. It is a tough space, no doubt. But I won’t dwell on that. For now, I’m just enjoying this launch.
Thanks to the Dino Dog team, StoryToys and all involved, especially Emmet O’Neill in StoryToys who was instrumental in making it happen and making it a better app than it ever would have been without him, Ciara Moore who worked so hard on it, Giant Animation who brought their dedication to quality and everyone who worked on, tested and advised on the app and those people behind the scenes on contracts etc. who often get missed. But also thanks to everyone who supported us – Meabh (who did some casting and voice direction on the app), friends and family and my old colleagues in Geronimo Productions whose enthusiasm and support keeps me going more than they’ll know.
If your kids have played the app, I do hope they have enjoyed it! If not, it’s HERE so what are you waiting for?