Nov
26
Focus on female characters

Even though women make up over 50% of the population, all studies show they are still massively under-represented in film and television. And I would sometimes find myself questioning the roles assigned to the female characters who do actually make it to screen. In many areas of media, I think we can do better.

At the weekend, my eldest Daisy was at a party in a kid’s art place. She made a rather awesome clay model of a princess in a tower. Asking her about it, she explained that the girls all had to make princesses to be rescued while the boys all had to make knights with swords to rescue the princesses. I was not exactly happy with this narrow gender-based project. Seeing this, Daisy went further and told me that they could choose to do either but all the girls chose princesses and all the boys chose knights.

I am not sure what form this choice was presented in or if indeed it was much of a choice at all. But if it was an open choice, I could well believe that most girls would choose princesses and most boys would choose knights. Because those are the gender roles assigned to them in an overwhelming amount of media and, in particular, marketing.

So you can offer the choice but, in a world that clearly pushes boys and girls into narrow gender roles with girls having fewer role models to choose from, is it really a choice?

As for me, I find myself very consciously making sure I have female characters in my shows. And this was not just a reaction to having two girls of my own. Even well before they were born, I developed Fluffy Gardens to have an equal amount of male and female characters. That was a very active choice because I wanted it to speak to children, not just boys or just girls. Children. With PLANET COSMO, the main character became a girl very early on in development because I wanted to introduce both boys and girls to all the cool stuff in space. Again, an active choice.

But a few years back, I did a little drawing-a-day project with zombies. Somewhat gruesome and not for the kids, it was just for fun. I realised when I approached the end of it that an overwhelming amount of the zombies were male. Why? Well, I wasn’t really thinking about it. They just were. It’s like even being so aware of female under-representation that, when I stopped thinking about it, I would fall back into the whole ‘default human being male’ thing.

So what does this tell me?

It tells me the only way to change this situation, to improve this, is to be active about it. Is to actively make it part of our thinking as we develop shows, games, anything. Should we force female characters in to a show if natural development has led to mostly males? In my opinion, yes. Yes we should. Because that ‘natural’ situation usually comes about because we are just perpetuating old media habits and conditioning and those are really hard to break without actively pushing against them. Getting female characters, varied, interesting and active should be a clear goal when developing media. Because there is a very good chance it won’t happen on its own.

How could it when we ourselves are so influenced by the media around us?

If we do this and do it well (and by the way, I think many of us in preschool are actively tackling this right now), it would take just one generation to make real change. One generation later and maybe the writers won’t have to think about getting strong female characters into their stories. It will just happen as it becomes normal.

And maybe kids making art will make real choices and deliver more than just princesses from the girls and knights from the boys.

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Jan
9
Fashion and Lego

I remember many years ago catching a bit of some show with designers discussing fashion trends for the next seasons. You know, the what would be the new black kind of thing.

And it hit me – these aren’t really trends. Because they are being dictated by the people selling the products. Designers basically tell people what the next new look is, put it everywhere, slap it on a celebrity and then, sure enough, it is the next new look.

What was also fascinating for a season that hadn’t happened yet was the amount of top designers selling the same new looks. I don’t know enough about the fashion industry to know how that works but, to the layman, it almost looks like they get together in a room, decide what they’re going to push and then they all go away and push those looks independently. Then it goes down the chain and the designers who weren’t invited to that meeting see which way the wind is blowing and push those same looks too.

And we have a new fashion next season.

Someone getting in on the action at that point would just say, well I’m giving the people what they want. In fact, ask the public and many will say that’s just what they want too, won’t they? It gets reinforced and reinforced between designers and the public. When the whole industry is pushing the same look, when that look is all over magazines, on every rack, it’s going to sell but is it what people really would have wanted? At that point, who knows. Who even cares? It’s very difficult to pull it apart.

Really though, it’s suppliers dictating demand. They’re designer trends, not people trends.

Great for the industry I’m sure but, when it comes to something like fashion, it struck me as somewhat ass-backwards.

.

And now we have Lego Friends. Lego for girls. A topic of much discussion.

I haven’t weighed in on this yet. Why not? Well, to be honest, I have been conflicted. I can see some merit. Lego is a great toy and having a more obvious open invite to girls is something I’d support. They’re good looking sets that go some way towards restoring the balance in a product line that has gone quite dark. And the characters aren’t all bad. One is an inventor. One has a catchphrase about getting to work. We’ve all seen a lot worse when it comes to role models for our girls.

But then… am I to take it now that the airport sets, the police sets, town sets, Harry Potter sets and everything else with blocks of all colours, action and play possibilities, they’re just for boys? It is the way Lego have been marketing them.

And I guess therein lies a problem.

Whatever about my feelings, Lego Friends have their critics. And, as a father of two young girls, I can’t help but agree with much of what I read here at Marketing Media Childhood‘s collection of articles on the subject. So I’m watching it with interest.

But what does this have to do with fashion?

Well, someone in Lego (and maybe even people reading) will have thought, but this pink girly stuff is what girls want, right?

Perhaps.

But when almost the entire toy industry is selling the same limiting narrow view of what girls should be, it’s like the fashion industry – you can’t pull it apart. And yet, really, it’s suppliers dictating demand. How can anyone say it’s what girls want when they’re being sold little else? So Lego are just that last straggler playing ‘me too’ in the girl’s toy aisle. Is it hard to blame them? I guess the thing with Lego is that I’ve never seen them playing catch-up before.

Maybe people just expected better.

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