The rules are different in cartoons. Nobody really gets hurt. They can’t get hurt. They’re not even real and have little or no bearing to anything in the real world.
But when it comes to how they affect children, that doesn’t seem to really matter.
Studies have indicated that children are emotionally responsive to cartoons (no surprise to parents there) and cartoon violence and exposure to violent cartoons are associated with increased aggression in kids*.
Now I watched a lot of Road Runner and I haven’t once blown anyone up with dynamite or caused them to run off a cliff and fall until they were a mere puff of dust so we have to be careful about overhyping the ‘dangers’. But I guess the thing with our own experiences is that we don’t have a proper test scenario. We don’t have a control. We can’t fall back on the “well, it didn’t do me any harm” thing because we can’t possibly know just what parts of our personality, reactions or world view were affected (even if in a very small way) by what we’ve watched.
That is, unless you’re a twin and you watched violent cartoons and your twin didn’t.
I don’t have a twin.
The good news in that is that, just as some cartoons can have a negative effect, we can (and do) work to make a positive contribution. Good content is key.
But it seems the old ‘only a cartoon’ thing isn’t backed up in tests.
My latest article with Ireland’s parenting site for fathers, dad.ie, is up here. It’s about princesses, pink and role models for our little girls.
I created and wrote the first series of Fluffy Gardens before I became a parent. I was asked recently if there is anything I would have done differently had I already been a parent, having more first-hand experience with children.
The truth is, yes, I would have done some things differently.
Even though I aimed for a completely safe, warm, good show built on positive values, and I totally understood that children learn from television, seeing that direct effect every day over a long period of time does make a difference. It changes things when you can’t give the children back!
I’m not saying it’s essential. But, for me, it made a difference.
And one thing having my girls really brought home is how much children can model their behaviour, mannerisms, speech patterns and more on what they see on television. Some of their understanding of what they can and can’t do in life comes from entertainment. Sure, it comes from many other places too but that’s where it gets difficult. That’s where people think, well, television didn’t affect me. But is it more just that the influences are so mixed that it’s hard to pick out exactly what effect TV actually had?
Every character in a show, mine or anyone else’s, can be a role model.
Now, I’m not saying every character should be a role model. That would likely make for some very dull television. But, still, it is important to understand that every character can be a role model, whether we like it or not. Some of Dora the Explorer’s research revealed that a sub-section of their male audience wanted to be Swiper the Fox when they grow up. You can be sure his creators didn’t intend that. But it happens.
Every character can be a role model.
And that’s something we have to accept and take on. We are responsible for what we create.
While I don’t think that should stifle our creativity, I think it’s always something worth keeping in mind. There’s some really good news here for show creators and writers – there are some voids in our modern role models. Some places where we could do with more positive role models for different sections of our community. Why is this good news? Because looking to fill those voids can lead to whole new fresh and interesting characters.
After all, if there’s no void there, someone else is already doing it.
During the week, there was a story about a study that linked psychological problems with screen time. Check it out HERE. Or HERE, for another article on it.
The study reckoned that over 2 hours a day could cause problems. Now I wouldn’t be all that happy if my girls watched more than 2 hours of television a day. But… the reports of this study don’t say ‘television’. They say ‘screen time’. It’s not the same thing.
In many modern studies, television, gaming and even internet are all lumped in together as ‘screen time’.
That makes no sense to me. Gaming is not the same as television. The co-ordination required in a game has got to be utilising whole different sections of the brain than those active while watching television. Not only is the internet not the same as television, but one site is not remotely like another site. One might simply be read, like a book. One might be closer to a game. One might be factual. One might be complete nonsense.
The same is also true within the category of television itself. Often the content is not considered. It’s certainly not mentioned in the articles on this, though it could be in the study itself (I’ll see if I can track it down and find out). Three hours of Saw films is going to have a vastly different effect to three hours of Sesame Street.
All screen time is not equal.
This has been shown many times in research, with some of the most notable studies being conducted by Daniel R. Anderson (University of Massachusetts) and his peers. One particular study of theirs, which followed teenagers long after their preschool viewing habits had been studied, found that viewing educational shows as preschoolers was associated with better grades, better concentration and more interest in books. It’s a really interesting read and available here on Amazon (at a rather high price): Early Childhood Television Viewing and Adolescent Behavior: Monographs of the Society for Research in Child Development.
As they said themselves, ‘the medium is not the message, the message is.’
Unfortunately, that doesn’t mean we can dismiss the ‘bad news’ studies.
Yes, flawed some of them may be. But there have studies on the effects of television since the introduction of the medium and a large chunk of the results have not been positive. Even more important, then, to understand that all screen time is not equal. If we are filling this amorphous screen time, whether by creating content or simply by sitting our children in front of it, it’s important that the time spent is spent positively.
After all, Dead Rising 2 is not the same as Dickens on a Kindle. One enhances hand/eye coordination and teaches skills for surviving the zombie apocalypse for starters…