Why is it taking so long?!
Way, way back when we made Fluffy Gardens, we started with a pilot episode. After a significant development period and with a full crew, it took us around 4 weeks, possibly a little more. That was with simple, pretty crude, yet charming animation. A higher level of polish and it would have taken us far longer. For just 7 minutes of screen time. And that’s just the animation itself.
To make 40 episodes (the length of our first series) at that rate would take over three years. But of course it didn’t. With the same crew, we were getting episodes out in just 4 days by the end of the series and looking better than the pilot did.
4 weeks to 4 days.
That’s some difference. That comes with familiarity, knowing the methods, the characters, building up libraries. We got better and we got faster. And that’s entirely normal. That is why it is difficult to break down a series schedule to an exact per episode time period. You estimate it based on an average, knowing the early episodes will take an age and the final episodes will be quick.
The real hard work is done up front. Those early episodes need the focus. They need the scrutiny. They need questions: are we happy with this? Are we doing it the right way? And they need the time. That will pay off hugely down the line.
Thing is, it is true for more than just animation production. Having just one writer or two on a whole show, for example, means they get to know it and they put in that work in finding what it is and, soon, they are doing it better and faster. Your composer will learn new things in those early episodes that they will apply as they go on. Everyone in the process will learn some new tricks in those early days or weeks.
So what’s the point here? It’s this: don’t panic when that early work seems to take an age. It’s normal. That’s going to pay off. Just make sure you start to see an increase in momentum as you continue.