Monthly Archives: December 2015

I’m still knee-deep in Christmas break so no proper post from me this week. Normal services shall resume next week.

In the meantime, I hope you have had a fantastic break. Happy new year! I hope you have a fantastic 2016 and I’ll see you back here next Wednesday!

It’s the most wonderful tiiiiiiiime of the year. Yes, it is! And I’m wrapping up (see what I did there?) for the holidays. I hope you have a wonderful, calm and gentle holiday. Unless you’d rather chaos and excitement, in which case I wish that for you instead.

Thank you for stopping by my little blog.

Oh and for the 9th year running, the Fluffy Gardens Christmas Special will air on Christmas morning on RTE2 at 7.35am. Full of sparkly Christmas goodness. You’ll also catch it on RTEjr more than once, I think. So look out for it and do enjoy it!

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Almost break time! Well that turned out to be a busy year. On Friday, I should deliver the final draft of the last episode of a 20-episode live-action children’s series I have been writing. A gorgeous television show for Norway that has been a joy to write. Also this year, I have written for companies in Holland and Australia. So my 2015 writing output looks a little like this:

29 TV episodes
2 features from blank page to final draft.
1 feature to first draft.

That is on top of our other Mooshku work: consulting on a couple of projects, creating and animating segments for a live science show, producing a rad pixel art music video for Gunship, developing some of our in-house IP and creating, writing and producing a pretty special little animation we’re not yet allowed talk about (more on that next year!). Oh, and Méabh has been busy producing Little Roy with the wonderful Jam Media.

Together, we have lived in many worlds and made friends with many characters, some established and some completely new. We have had stress and struggles but also fun and play. And it is the fun and play that we want on screen. That is what kids will respond to.

That is why we test our work with children. We note what is working, not working. Where they laughed, where they looked away. What they talked through or what they talked about. For us, it is about giving children the best and, when it comes down to it, no matter what our opinions are, no matter who is throwing notes at us, it is important that we ultimately defer to the true experts: the children.

So as Christmas approaches and the year draws to a close, I would like to thank all the kids who watched our work this year and listened to our stories and gave us comments such as “make this into a whole movie”, “can you finish it today?”, “my favourite bit is the bit with the pants”, “why does it say he is green when it isn’t coloured in?”, “will the drawings be better?”, “did you forget your glasses?”, “it was my sister’s birthday yesterday” and many more insightful gems. Especially to the children of Rathfarnham Educate Together.

You kids all rock and you make our work better.

I hope everyone has a calm and peaceful Christmas or whichever holiday you choose to celebrate!

Trends, eh? They’re important. If your animated TV show hits right at the beginning of a trend, pop the champagne. If it’s running counter to the trends, it could be a great project but the timing could kill it and never give it a chance. So how do you target the trends when creating your show?

My answer: you don’t.

It takes so long to develop a concept from scratch that, if it can already be identified as a trend, you missed it. Just develop the concepts that you think are awesome, that your audience respond to, that inspire you and others around you. Forget the trends.

Now when your concept is developed and you’re pitching and certainly when it is in production and you’re selling, that’s a different story. At that point you can look at the trends and see where it fits. Use it as a story.

But really, let your project just be the best at what it is.

Watching Shia LaBeouf watching his movies a few weeks ago got me thinking about narrative and just how simple it can be.

I watched him sit for a while. Sitting… sitting… sitting. Pretty dull, right? But I found myself wondering when he gets up to go to the toilet. I mean, he must have done that, right? And while I watched, he started to get up. He’s going! Look! He stood and… twist in the tale, he was just letting someone by. It was a little moment of excitement in something incredibly mundane and it had an unexpected outcome.

Later, he looked wrecked. I could see he was tired. Would I get to see him fall asleep? His eyelids got heavy. Almost… almost… and then he shook it off. Still awake. I found myself watching for a bizarre amount of time to see if he would fall asleep. And I felt a genuine satisfaction when it finally happened.

It reminded of a webcam about a decade ago that was fixed on a dog basket. When you logged in, the dog might be there. Or might not be there. The real excitement was catching the moment when it happened – when the dog got into the basket or left the basket. Seeing that dog get into its basket was a more rare and precious thing than watching Iron Man beat the heck out some bad guy for some reason he probably caused yet again.

Narrative comes in many forms. Expectations and outcomes can make a story. The little surprises, the anticipation and then catching a moment. The stakes only need be as high as the tone you set. And whatever about visual spectacle, we can relate to the little things.

And this is why a YouTuber finding some diamond in Minecraft can be more exciting to kids than your carefully crafted cartoon that took seven drafts and months of production to get right.